![]() You piece together the chronology of events, for the most part, by literally piecing together the chronology of events - a gameplay mechanic that requires more storytelling than reflexes. Think of it as a horror-driven version of Gone Home or Dear Esther and you get an idea of the tone. Supernatural detective, actually, as your investigation into the town’s unpleasant history - and the whereabouts of Ethan - takes a decidedly spectral form. ![]() Visiting a derelict rural town on the written request of young Ethan Carter, you are Paul Prospero, detective. But the air isn’t just thick with particulate - there’s omen and portent in that atmosphere, heralding a story and a game that succeed and fail in unexpected ways. The permanent magic-hour lighting and swaying greenery are both realistic and expressionistic all at once, the air billowing with volumetric dust and haze. It’s not just a matter of polygons pushed - its fields, forests and abandoned buildings are painterly. ![]() Straight-up: The Vanishing of Ethan Carter is probably the most beautiful game I have ever played.
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